Author Topic: Battle of MiniGun  (Read 3391 times)

Mastra

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Battle of MiniGun
« on: October 21, 2010, 11:30:49 am »
ey i have IDEA for server :you could have a battle of minigun?? :P ::)

[TNM]G r o v e

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Re: Battle of MiniGun
« Reply #1 on: October 21, 2010, 11:47:11 am »
it sounds good like to do it as a next mini game
like with ranking etc...

[TNM]Roban

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Re: Battle of MiniGun
« Reply #2 on: October 21, 2010, 12:42:54 pm »
Not an good idea because of sa-mp problems with the GetPlayerWeapon() function. Short story this will make it possible to cheat spawn miniguns after playing in the minigame.. Only fix for this would be to kick players after they have been in the minigun minigame..

[TNM]G r o v e

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Re: Battle of MiniGun
« Reply #3 on: October 21, 2010, 14:58:39 pm »
okey :/ but what´s about a mini game with rocket launcher maybe or will this be the same?

[TNM]Roban

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Re: Battle of MiniGun
« Reply #4 on: October 21, 2010, 15:03:02 pm »
okey :/ but what´s about a mini game with rocket launcher maybe or will this be the same?

Yes it's the same problems for all weapons.

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Re: Battle of MiniGun
« Reply #5 on: October 21, 2010, 16:29:37 pm »
Ok
I hope it will be fixed in the next Version

[TNM]Roban

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Re: Battle of MiniGun
« Reply #6 on: October 21, 2010, 17:45:44 pm »
Ok
I hope it will be fixed in the next Version

It will not be fixed in the next version.. Because it's not an bug really it's just the way Sanandreas handles the weapon data.. The problem that we as server owners have is that when you delete or the player runs out of ammo the server will still say that the player have that gun.. So if I add a minimission that a player will have a minigun then they will be able to cheat spawn a minigun after the minimission is over..